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*Neverwinter Armor Enchantment Slot
*Neverwinter Armor Enhancement Slot
*Neverwinter Armor Enchantment Slot
*What class are you? Some armor enchants fit better aesthetically with certain classes. On my Hunter Ranger, for instance, I use the Trans Barkshield (the animation was fixed on console somewhere in Mod 10). Half of the reason I use it is because it’s a ranger-y look. My Control Wizard uses a Frostburn Enchantment.
*Enchant Effect Unique Dragon’s Hoard: You have a 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 7.5% chance after killing a foe to find a gemstone at your feet. Multiple copies of this Enchantment increase the chance of a find. Fey Blessing: You have a 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 7.5% chance after killing a foe to spawn a Will o’ the Wisp to find an.
Neverwinter Epic Armor and Weapon Enchantments Guide by voidronin
Neverwinter has Enchantments and Armor/Weapon Enhancements, which look and act more like a hybrid between a gem and enchant. You’ll notice the slots for Enchantments on your gear starting around level 20 or so. However, until level 70, there’s no need to worry too much about them.
These drop from the Epic dungeons. They drop as a Rare (Blue) Shard of _____. It takes four Shards of the same type to be combined as any other Enchantment to make a Lesser ____ Enchantment. You can then combine four of the “Lesser’s” into a “Normal”, then four “Normal’s” into a “Greater”. Each of these combines has a 1% chance of success. (So save your AD/ Zen for the Coalescent Ward, this ward guarantees a successful combine).
The Shards have a poor description: “This is an Enchantment shard. Combine 4 of them to create an Enchantment for your Armor or Weapon.”
This does not seem to be the case. Both weapon and Armor enchants have a specific symbol that is shared with the shards. All Armor Enchants have a square outer boarder while all Weapon Enchants have a diamond boarder. Check the boarder of the shard and you can tell which enchant you will create.
The Shards do not give any idea on what their stats will be. So I have listed all of the ones I have found either personally or on the AH.
Weapon EnchantsImageNameRankEffectBilethornLesser+3.8% Poison damage. Additional 6.5% Poison damage after 4s.Normal+5.2% Poison damage. Additional 8.1% Poison damage after 4s.Greater+6% Poison damage. Additional 11% Poison damage after 4s.Perfect+7.5% Poison damage. Additional 16% Poison damage after 4s.FlamingLesser+6% Fire damage. Burn 2% of weapon damage every seconds for 3s, stacks 3 times.Normal+7.5% Fire damage. Burn 2.5% of weapon damage every seconds for 3s, stacks 3 times.Greater+10% Fire damage. Burn 3.5% of weapon damage every seconds for 3s, stacks 3 times.PerfectFrostLesser+5.5% Cold damage . Reduce foes recovery by 13% for 4s once per 20s.Normal+6.9% Cold damage . Reduce foes recovery by 17% for 4s once per 20s.Greater+9.6% Cold damage . Reduce foes recovery by 20% for 4s once per 20s.PerfectHoly AvengerLesser+9.4% Radiant damage. 5% per swing to improve allies Damage resistance 15% for 10s once every 60s.Normal+13% Radiant damage. 10% per swing to improve allies Damage resistance 15% for 10s once every 60s.Greater+15% Radiant damage. 15% per swing to improve allies Damage resistance 15% for 10s once every 60s.Perfect+19% Radiant damage. 20% per swing to improve allies Damage resistance 15% for 10s once every 60s.LifedrinkerLesser+4.4% Necrotic damage then heal yourself with that amount.Normal+6.1% Necrotic damage then heal yourself with that amount.Greater+7% Necrotic damage then heal yourself with that amount.PerfectLightningLesser+10% Lightning damage. 50% for 0 chains.Normal+12% Lightning damage. 50% for 1 chains.Greater+18% Lightning damage. 50% for 2 chains.Perfect+20% Lightning damage. 50% for 3 chains.Plague FireThis enchant comes from Lockboxes. There is a chance that it can also be a very rare drop.Lesser+3.5% Fire damage. Burn for 1.2% damage per second for 3s and reduce def by 5%, can be stacked 3 times.Normal+5.5% Fire damage. Burn for 1.8% damage per second for 3s and reduce def by 10%, can be stacked 3 times.Greater+7.5% Fire damage. Burn for 2.5% damage per second for 3s and reduce def by 15%, can be stacked 3 times.VorpalLesser+12% critical severity. (Critical Severity increases damage done on critical hits.)Normal+25% critical severity. (Critical Severity increases damage done on critical hits.)Greater+38% critical severity. (Critical Severity increases damage done on critical hits.)Perfect+50% critical severity. (Critical Severity increases damage done on critical hits.)
Note:The Plague Fire Enchantment does not have a perfect rank. (confirmed: 2013-05-23). This is also confirmed via the Game Files.
Note: Normal’s have no prefix in-game but the prefix Normal is used to differentiate between ranks of stones and avoid confusion.
Armor EnchantsImageNameRankEffectBloodtheftLesserWhen below 50% Health 5% chance when hit to deal Necrotic damage and heal for that amount once every 60s. Damage is Level based.NormalWhen below 50% Health 10% chance when hit to deal Necrotic damage and heal for that amount once every 60s. Damage is Level based.GreaterWhen below 50% Health 15% chance when hit to deal Necrotic damage and heal for that amount once every 60s. Damage is Level based.PerfectWhen below 50% Health 20% chance when hit to deal Necrotic damage and heal for that amount once every 60s. Damage is Level based.BriartwineLesserReflect 2% of damage back at attacker.NormalReflect 2,8% of damage back at attacker.GreaterReflect 3,2% of damage back at attacker.PerfectFireburstLesserOn receiving damage 5% chance to release Fireball at attacker that damages all near it once every 60s. Damage is Level based.NormalOn receiving damage 10% chance to release Fireball at attacker that damages all near it once every 60s. Damage is Level based.GreaterPerfectFrostburnLesserOn receiving damage 5% chance to deal Frost damage and reduce foes recovery 15% for 4s once every 60s.NormalOn receiving damage 10% chance to deal Frost damage and reduce foes recovery 20% for 4s once every 60s.GreaterOn receiving damage 15% chance to deal Frost damage and reduce foes recovery 25% for 4s once every 60s.PerfectNegationLesserOn receiving damage 5% chance to increase your damage resistance by 10% for 4s once every 60s.NormalOn receiving damage 10% chance to increase your damage resistance by 15% for 5s once every 60s.GreaterOn receiving damage 15% chance to increase your damage resistance by 20% for 6s once every 60s.PerfectOn receiving damage 20% chance to increase your damage resistance by 25% for 7s once every 60sSoulforgedLesserWhen below 25% Health upon receiving damage 2s damage immunity once every 60s.NormalWhen below 25% Health upon receiving damage 3s damage immunity once every 60s.GreaterWhen below 25% Health upon receiving damage 4s damage immunity once every 60s.PerfectThunderheadLesserOn receiving a critical strike 10% chance to deal Lightning damage and stun nearby foes once every 60s. Damage is Level based.NormalOn receiving a critical strike 20% chance to deal Lightning damage and stun nearby foes once every 60s. Damage is Level based.GreaterOn receiving a critical strike 30% chance to deal Lightning damage and stun nearby foes once every 60s. Damage is Level based.Perfect
Other Special Enchantments
Weapon EnchantsBrilliant EnergyNormal30% chance to deal 12.5% of weapon damage as Radiant damage with every strike. This damage ignores half of the targets damage resistance.
Note:The Brilliant Energy Enchantment comes with the level 60 Delzoun Epic Weapon Chest from the Hero of the North founders pack.
Note:The Brilliant Energy Enchantment only have one Tier.
Note:The Brilliant Energy Enchantment only works with weapon enchantment slots.TenebrousLesserWhen striking a foe you have a chance to deal 1% of current Hit points as Necrotic damage.NormalWhen striking a foe you have a chance to deal 2% of current Hit points as Necrotic damage.GreaterWhen striking a foe you have a chance to deal 3% of current Hit points as Necrotic damage.
Note:Multiple Tenebrous enchantments stack.
Note:The Tenebrous enchantment has a 10 second internal cooldown and 100% chance to trigger if not on cooldown.
Note:the Tenebrous enchantment only works with offensive slots.
Note:The image is for the lesser version, higher ranks add flair to this base look.
Welcome to our Fighter Vanguard Guide, updated for Mod 18: Infernal Descent and Mod 19 Avernus.
In this guide, we will give you tips and info on how to play the Fighter class.
To learn more about the new mod, check out our mod 19 Avernus guide.
The Vanguard is the tank spec for the Fighter class in Neverwinter. They can on foes toe to foe and keep the party safe. If you want to dish out some damage as well, consider a Dreadnaught build loadout as well.
The purpose of our class guides is not just to show you a build that you can copy and use on your character, but to show you a base build and teach you the mechanics and stats of the game, so you can understand and play your class to its fullest capabilities.
Try different gear, feats, and powers and learn to tailor your own build for your playstyle. See our guide to making your own build for more info.Basic Fighter Vanguard Info
Other Fighter Builds
Best Fighter Vanguard Races
*Metallic Ancestry Dragonborn – 3% + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
*Dragonborn – 3% HP + Healing – +2 to Any two stats – 1500 Crit – 3% Increased Damage
*Gith – +2 Dex and +2 Str or +2 Int – 3% Stamina Regen – 5000 Combat Advantage
*Tiefling – 5% + Damage to targets below 50% health – +2 Cha and +2 Con or Int – 10% to reduce damage of target for 5 sec by 2.5%
*Human – 250 to all ratings (offensive & defensive) – +3 to any stat.
*Dwarf – 20% Resistance to Knock and Push – +2 Con and +2 Str or Wis – 2000 Defense bonus.
Fighter Vanguard Ability Score Priority
Put all your available Ability Scores into Strength and Constitution.
Fighter Vanguard Stat / Rating Priority
Offensive Stats:
*Armor Penetration (Caps at 90K)
*Critical Strike (Caps at 90k)
*Accuracy (Caps at 90k)
*Combat Advantage (Caps at 140k)
*Power (No Cap)
Defensive Stats:
*Defense (Caps at 90K)
*Deflection (Caps at 90K)
*Critical Avoidance (Caps at 95K)
*Awareness (Caps at 100K)
*Health (No Cap)Fighter Vanguard Paragon Path, Powers & Rotation
Fighter Vanguard Combat Powers
At-Will Powers:
*Threatening Rush
*Brazen Slash
Encounter Powers:
*Shield Throw
*Anvil of Doom
*Iron Warrior
Daily Powers:
*Bladed Rampart
*Phalanx
Class Features:
*Anvil of Challenge
*Steel Recovery
Fighter Vanguard Feats
*Shieldthrower
*Cleaving Bull
*Critical Deflector
*Sharpened Senses
*Deep BreathingFighter Vanguard Boons
You should always choose boons based on what stats you currently need. Therefore a selection of several viable boons is available to you for each tier.
At end-game, you should hit the stat caps without needing any of the boons.
Tier 1 Boons
*Recruit’s Training – 250 Power
*Critical Avoidance – 250 Critical Avoidance
*Cultist Bulwark – 1000 HP
*Cultist Power – 1% Increased damage and damage resistance vs. Cultists.
Tier 2 Boons
*Squire’s Training – 250 Power
*Defense – 250 Defense
*Armor Penetration – 250 Armor Penetration
*Demonic Bulwark – 1000 HP
*Demonic Mastery – 1% Increased damage and damage resistance vs. demons.
Tier 3 Boons
*Knight’s Training – 250 Power
*Awareness– 250 Awareness
*Dino Bulwark – 1000 HP
*Simple Support – 2% Companion Influence
*Dino Power – 1% Increased damage and damage resistance vs. dinos.Neverwinter Armor Enchantment Slot
Tier 4 Boons
*Captain’s Training – 250 Power
*Deflect – 250 Deflect
*Accuracy – 250 Accuracy
*Necrotic Bulwark – 1000 HP
*Necrotic Mastery – 1% Increased damage and damage resistance vs. undead.
Tier 5 Boons (Choose 2)
*Severe Precision – 1% Crit Severity per rank
*Welcome Blessing – 1% Incoming Healing Per Rank
*Quick Turnaround – 1% Recovery Speed per rank.
Master Boons
* Focused Retaliation 3/3
Guild Boons
*Offense – Power
*Defense – Hit PointsFighter Vanguard Weapons & Gear
If you are new to Neverwinter and need to know how to get better gear and increase your item level, check out our Gearing Up Guide.
The best way to gear up in Neverwinter is by making a lot of Astral Diamonds, check out our Astral Diamond Guide to learn all the secrets of AD farming.
Head
*Lion Guard’s Barbute
*Infernal Forged Breastplate
Armor
*Lion Guard’s Ward Cuirass
*Infernal Forged Breastplate
*Barkhide
Arms
*Lion’s Guard Gauntlets
*Spiked Defender Vambrace
*Plated Gauntlets of the Successor
Feet
*Lion Guard’s Sabatons
*Infernal Forged Cuisses
Weapons
*Celestial Set
*Lionheart Set
*Legion Guard Set
*Alabaster / Burnished Set
Main Hand Modification:
*Threatening Rush
Offhand Modifications:
*Health Points
*Incoming Healing
Rings
*Ring of the Overwhelmed +5
*Ring of the Condemned +5
*Defending Ring of The Sentinel
*Leading Ring of the Sage
*Striking Ring of the Veteran
*Gold-Plated Ring
Neck & Waist
* Reflective Armaments (Reflective Collar, Mirror-Plated Belt, Erratic Drift Globe)
Shirt
*Infernal Forged Shirt
*Protege’s Shirt
Pants
*Infernal Forged Trousers
*Protégé’s PantsFighter Vanguard Artifacts
Primary Artifact
*Wyvern-Venom Coated Knives
*Forgehammer of Gond
*Halaster’s Blast Scepter
*Erratic Drift Globe
Secondary Artifacts
Choose secondary artifacts based on the stats you are lacking.
*Frozen Storyteller’s Journal
*Flayed Storyteller’s Journal
*Darkened Storyteller’s Journal
*Arcturia’s Music Box
*Trobriands Ring
*Staff of Flowers
*Halaster’s Blast ScepterFighter Vanguard Enchantments
When getting enchantments, always get the ones with the stats you are lacking in with your gear, boons, etc in mind. For example, if you’ve capped Crit with your gear and boons, don’t get azure enchantments for your offense slots. If you still need to refine your enchantments, see our Refinement Guide for tips on how to farm refinement.
Offense Enchantments
*One Tenebrous Enchantment
*Radiant Enchantments
Defense Enchantments
* Radiant Enchantment
Armor Enchantments
*Elven Battle Enchantment
*Negation Enchantment
Utility Enchantments
*Tactical Enchantment
*Fey’s Blessing / Dragon’s Hoard / Quartermaster’s Enchantment
Weapon Enchantments
*Bronzewood Enchantment
Overload Enchantments
*Resiliency of the Depths / Bulwark Of Brimstone from Hell Pit
*Various Marks from Stronghold Vendor
*Corrupt Black Ice / Lethal / Piercing
*Black / Red Dragon Glyph
Armor Reinforcement Kits
*Hit Points Armor Kit
Jewelry Reinforcement Kits
*Combat Advantage Jewel
*Stamina Regen JewelFighter Vanguard Consumables & Buffs
Consider getting VIP for the Power of VIP HP buff if you aren’t already. Also always stand in campfires to get the +1 ability campfire buff.
Get one from each of the rows below:
*Empowered Chain of Scales (Best in Slot) > Adorable Pocket Pet > Tymora’s Lucky Coin
*Foehammer’s Favor Elixir
*Superior Flask of Potency +1
*Sambocade – CapreseFighter Vanguard Companions
Summoned CompanionNeverwinter Armor Enhancement Slot
*Bulette Pup
*Deepcrow Hatchling
*Owlbear Cub
*Ioun Stones
*Quasit
Enchantment Power
* Potent Precision
Companion Powers
Below is a selection of viable companion powers.
Offense Powers
*Rimfire Golem’s Presence – 16000 HP and 2000 Armor Penetration
Defense PowersNeverwinter Armor Enchantment Slot
*Harper bard – 12000 HP and 15000 Awareness
*Red Dragon Ioun Stone – 10% Incoming Healing and 8000 HP
*Alluring Insight – 10% Healing and 2000 Power
*Monshea Druid’s Wisdom – 16000 HP and 2000 Critical Avoidance
*Iron Golem’s Presence – 16000 HP and 2000 Defense
Utility Powers
*Xegyi’s Insight – 32000 HP
*Energon – 32000 HP
Companion Equipment
Double slotted “Of the Companion” gear
Companion Runestones
Empowered Runestone and runestones for any stat you might need.Fighter Vanguard Mounts
When choosing a Legendary Mount for the Mount Powers, look for a mount that has both a useful equip and combat power.
What other mounts you use is not that important. What is important is to get the right insignia bonuses, and many different mounts can offer the various bonuses. To find out what mount has the bonus you want, check out our Insignia Bonus Guide.
Insignia Bonuses
All classes and specs should consider using Wanderer’s Fortune before you have refined all your gear and enchantments, for extra refinement every day.
*Survivor’s Blessing
*Oppressor’s Reprieve
*Barbarian’s Revelry
*Gladiator’s Guile
*Knight’s Rebuke
*Champion’s Return
Insignia Type
*Prosperity
*Fortitude
*Dominance
Fighter Vanguard Mount Powers
Mount Equip Power:
*Stalwart – 50000 HP
Mount Combat Power
*Trample (War Triceratops)
*Piercing Screech (Armored Griffon)
If you have any questions or suggestions about our Neverwinter Fighter Vanguard guide, please leave a comment below! More info about the Fighter class can be found at The Neverwinter Reddit.
For the latest Neverwinter news, go to the MMOCULT Neverwinter Hub.
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